Is this when you are pressing the spacebar? If so it may be an issue with detecting whether or not the ragdoll is on the ground. It has been a bit since I made this but if you can tell me some details about the issue you are having I should be able to get it taken care of for ya!
I launched it yesterday from my source and didn’t have trouble so it may be something to do with the unity package. I will try downloading this later and see if it just needs to be repackaged. Sorry for the trouble
even starting a brand new project and importing the package I could not recreate the error. Are you getting this in the demo scene or when you drag in the prefab? Or both? I wish I had some more trouble shooting steps to give you but so far I haven’t been able to get this to happen no matter what I’ve tried
I have been messing around with this some more and have still been able to recreate the issue. If you send me the project that is giving you the trouble I can open it in unity and give it a look. You can send the file to edmechgames@yahoo.com and I will see if I can troubleshoot it for ya
I think I found the issue. Layer settings do not seem to carry over. In the top right of the inspector, click on the layers dropdown and create a layer. Click on the hips of the ragdoll model, then hold shift and click on the bottom body part in the heirarchy. Assign them all to the new layer. Now in project settings (edit -> project settings) click on the physics tab and scroll to the bottom to where you see the layer collision matrix. You will see a table of all of your layers. Make sure where your new layer meets with itself, the check box is unchecked. This will solve the issue. So sorry for the hassle! It took me forever to recreate this
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why am i flying
Is this when you are pressing the spacebar? If so it may be an issue with detecting whether or not the ragdoll is on the ground. It has been a bit since I made this but if you can tell me some details about the issue you are having I should be able to get it taken care of for ya!
no it does this as soon as the game is run
I launched it yesterday from my source and didn’t have trouble so it may be something to do with the unity package. I will try downloading this later and see if it just needs to be repackaged. Sorry for the trouble
even starting a brand new project and importing the package I could not recreate the error. Are you getting this in the demo scene or when you drag in the prefab? Or both? I wish I had some more trouble shooting steps to give you but so far I haven’t been able to get this to happen no matter what I’ve tried
both :(
I have been messing around with this some more and have still been able to recreate the issue. If you send me the project that is giving you the trouble I can open it in unity and give it a look. You can send the file to edmechgames@yahoo.com and I will see if I can troubleshoot it for ya
I think I found the issue. Layer settings do not seem to carry over. In the top right of the inspector, click on the layers dropdown and create a layer. Click on the hips of the ragdoll model, then hold shift and click on the bottom body part in the heirarchy. Assign them all to the new layer. Now in project settings (edit -> project settings) click on the physics tab and scroll to the bottom to where you see the layer collision matrix. You will see a table of all of your layers. Make sure where your new layer meets with itself, the check box is unchecked. This will solve the issue. So sorry for the hassle! It took me forever to recreate this